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Previously, any time you built a character you needed to ask yourself “how is this better than a variant human?”, and in a problematically large number of cases the answer was “it isn’t”, so you were choosing a less-optimal race because it was more fun than yet another variant human. Access to a feat at level 1 and flexible ability increases defined the meta. Variant Humans were previously the best race since day one. Best RaceĬompetition is fierce, but there are some very clear standouts. This section details some “best” options in major categories of character options. If you want to make use of optional class features, I encourage you to share my Practical Guide to Optional Class Features with your DM and your group. This did a lot to address pain points in several classes, but it’s not clear how these features will be handled by the community. The introduction of Optional Class Features offers a lot of room to improve upon the design of the core class features of every class except the Artificer. Numerous races fit that mold, including races like the Kenku, the Orc, and the Tabaxi. The ability to rearrange ability score increases and racial skill proficiencies has created a sort of “base line” for races: +2/+1 increases, Darkvision, two skills, and one or two distinguishing racial traits. Races which grant martial weapons proficiencies now essentially no longer need martial weapon proficiency from their class, and proficiency with martial weapons is a less significant advantage compared to classes limited to simple weapons. The allows races total flexibility for skill proficiencies, and dramatically improve flexibility for weapons and tools. Second, races can trade racial proficiencies for equivalent proficiencies or for less powerful ones. This break races out of the niches which they previously filled based on their ability scores, making your other racial traits a much more interesting factor since you can always get that crucial +1 to your class’s most important ability score. Tasha’s introduced two major changes to how races work.įirst, all racial ability score increases are flexible: you can put them into any ability score, so long as you don’t increase the same ability score more than once. The official Adventurer’s League organized play group has already embraced the optional rules (check the Tasha’s Cauldron of Everything Guidance document), and I suspect that many home play groups will do the same.
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DnDBeyond lists the ability to replace ability score increases in entries for racial traits and makes no mention of the fact that the rule is optional. While these rules are technically “optional”, I believe that it’s likely that groups will adopt the new rules as the new default. It’s also unclear how future races will be designed since Tasha’s doesn’t include any new playable races. The fact that these are optional rules is immensely frustrating because it means that character optimization efforts may now need to account for games which stick to published racial traits and for games which choose to embrace the rules presented in Tasha’s. Tasha’s Cauldron of Everything also updates the Artificer class and several spells first introduced in the Sword Coast Adventurer’s Guide, including both Green-Flame Blade and Booming Blade, spells which had a massive impact on the character optimization meta.
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#Dnd 5e character builder goblin series#
In addition to new subclass options, feats, and spells, Tasha’s introduced a series of optional rules for customizing races and classes which dramatically altered the meta. The current meta is defined by Tasha’s Cauldron of Everything. For example: new feats like Prodigy and Skill Expert made multiclassing into Rogue to get Expertise less appealing, presenting changes in the character optimization meta. New options and rules changes can change the relative usefulness of pre-existing options. When a new source book is published, the meta changes. In a practical sense, it’s the state of the world with all of the official published character options available. The “meta” is the current state of affairs in the game with all of the given materials available today. A basic understanding of the state of the meta will help you a great deal in inderstanding character optimization and articles written about character optimization, including my own. As new source materials are released and those materials are explored, the state the character optimization “meta” changes over time.